Coding for Inclusion is a 2 year project led by ALL DIGITAL with 6 partner organisations from Belgium, Spain, Cyprus, Germany and Italy, launched in February 2018.
STEAM education & peer-learning
We aim fostering STEM education of disadvantaged youth through an inclusive educational approach based on a peer-learning methodology for formal and non-formal education.
Transfer best practice
The project adapts, disseminates and scales up Capital Digital project, designed and implemented by Maks VZW in Brussels; it will be adapted to different contexts and applied in 5 countries.