“Coding for Inclusion” - CODINC

Aims at fostering education in the fields of Science, Technology, Engineering and Mathematics (STEM) among disadvantaged youth through an inclusive educational approach, based on a peer-learning pedagogical method for formal and non-formal educational contexts in Europe.

“Coding for Inclusion” - CODINC - aims at fostering education in the fields of Science, Technology, Engineering and Mathematics (STEM) among disadvantaged youth through an inclusive educational approach, based on a peer-learning pedagogical method for formal and non-formal educational contexts in Europe.

In the digital world, there is a basic form that acts as a prerequisite for contemporary communication, influencing the phenomenon of social inclusion. This is digital code. The code is a system that works globally and connects cultures and people from different backgrounds. It is a common language.

The CODINC project wants children and youngsters not only to use digital tools, but also to actively create technology and be inspired by taking a look behind the scenes of ICT. In this way, they improve their 21st century skills like communication, collaboration, creativity, problem-solving and critical thinking and, as a lasting benefit, participate in digitalised society and influence it. makey makey example

CODINC adapts, disseminates and scales-up an inclusive learning of good practice based on the work that is carried out by the “Capital Digital” project (www.capitaldigital.be), implemented by the project’s partner Maks in Brussels, Belgium. Capital Digital successfully trained youngsters aged 15 to 18 from disadvantaged backgrounds, migrants and asylum seekers, in how they can teach coding and programming to their 10 to 12-year-old peers in Brussels. The young “e-facilitators” learned how to engage children in STEM and coding activities in a playful way. This first work experience enhances the youngsters’ confidence when starting their careers and finding a job. Moreover, the project effectively supports young people to develop critical thinking, creativity, digital and collaborative skills, and science capital. Most importantly, the Capital Digital pedagogical method for peer learning has a strong inclusive potential and fosters the STEM education and inclusion of disadvantaged students both inside and outside the classroom.

The CODINC project adapts the “Capital Digital” methodology and training programme to different contexts and applies them in five European countries, namely: Belgium, Cyprus, Germany, Italy and Spain.

The CODINC project directly addresses the following target groups:

  • Primary school students (last cycle: 10 to 12 years of age) and secondary school students (15 to 18 years of age), in particular from disadvantaged areas.
  • Primary and secondary school teachers.
  • Parents.
  • Trainers who are working with young people (e-facilitators, youth workers, etc.) in formal, non-formal and informal settings (schools, telecentres, youth centres, non-governmental organisations, training centres etc.).
  • Key stakeholders from formal and non-formal environments: families, youth organisations, civil society organisations, local communities, non-governmental organisations, educational institutions and learning providers, public authorities, policy-makers, businesses, etc. 2nd partner meeting in barcelona

The specific objectives of CODINC are the following

  1. Increase and improve teachers’ and trainers’ capacity to foster STEM education among disadvantaged youth through an inclusive educational approach based on peer-learning.
  2. Empower disadvantaged young people in the acquisition and development of IT and collaborative competences, as well as problem-solving, self-confidence and creativity through a peer-learning training programme on coding.
  3. Foster the development of a European CODINC learning community among different actors and across different sectors, both in formal and non-formal education and training, able to sustain the project’s results and amplify their impact.