At the ALL DIGITAL summit in Bologna two young efacilitators who took part in the Coding for Inclusion-CODINC pilot in Italy traveled to Bologna to share their experiences with over 120 stakeholders in the field of digital inclusion. The young efacilitators learned how to code with in a short training of 10-15 hours. They then went on to teach young peers in elementary school the same programme themselves.
During the weekend 29-30 June 2019, the Cyprus Computer Society organized the Robotex Cyprus Competition (www.robotex.org.cy). More than 1000 persons participated at the various challenges and with the additional visitors it gathered around 3000-4000 during the 2-day event. The CODINC project was also featured during the event and informational material was available to visitors.
On 5th July 2019 two of our sexondary school trainers Leonidas Leonida and Katerina Sheyttani trained 30 students aged from 10-15 years. The 2-hour training included the Makey Makey, Scratch and Unplugged activities of the CODINC Toolkit.
The training was part of the 1st Microsoft Innovation Center Cyprus STEM Entrepreneurship Summer School which took place in Nicosia, Cyprus!
Following the success of the secondary school students training in Cyprus which took during February and March 2019, the primary school pupils were introduced to coding.
During the Easter holiday from 2 to 5 May 2019, 62 pupils participated at the 15-hour workshops and received training from the secondary school e-facilitators under the supervision of the project trainers.
The students of the Ethnomartyras Kyprianos secondary school in Nicosia, Cyprus have successfully completed the first part of their training. They have received 15 hours of training from their trainers Mr. Alexandros Kofteros and Ms. Matina Marathefti. In April the students will meet with the primary school pupils to show them how to code in a fun way!
Another successful meeting under the Erasmus + Codinc for Inclusion project for the Cyprus workshop for secondary schhol students. During Sunday's meeting, participating the studentsparticipated in visual programming using #Scratch, designed, built and programmed robots with the use of #LEGOWeDo, but also set classroom rules of conduct and discussed on non-formal teaching techniques while using #Kahoot.