Session
3
Timeframe
60
Age
Pupils
Image
Scratch: Crafting a first project
Summary
Now your pupils are ready to learn in the most fun way possible: by playing and experimenting. Hand out the sets of starter cards, which show a basic coding procedure each, such as moving with the keyboard arrows, using a mouse to move, changing a character’s colour and so on. Challenge your students to try out all the cards in the set.