During the CODINC project, we will organise a 10-hour training for students of a secondary school. The aim of the training is that the students are trained to give a training to pupils in a primary school. Every student should work with 5 pupils during 5 sessions from 2 hour each. We will work with the pupils of 2 primary schools and provide a training for the teachers from the primary schools. The teachers of the secondary school will be trained together with their students.
The CODINC project will adapt and scale up the Capital Digital methodology (and training Toolkit) into a different educational context (formal Education) and pilot it in 5 European countries, namely Belgium, Cyprus, Germany, Italy and Spain. CODINC specific objectives are the following:
- Increase and improve teachers’ capacity to foster the STEAM education of disadvantaged youth in an inclusive educational approach based on peer learning
- Empower disadvantaged young people in the acquisition and development of IT and collaborative competences as well as problem solving, self-confidence and creativity through a peer-learning training programme on Coding
- Foster the development of a European “Coding for Inclusion” learning community among different actors and across different sectors (formal and non-formal education and training) able to sustain project results and amplify their impact.
Capital Digital is a programme that engages a peer-to-peer learning method by training young people from disadvantaged backgrounds to become animators to their younger peers. In practice Capital Digital successfully trained 15-18-year-old students from disadvantaged backgrounds to teach coding and programming to their younger 10-12-year-old peers. The young animators learned to engage pupils in STEAM and coding activities in a playful way. This programme became the first work experience for the animators which enhanced their confidence when deciding on a fitting educational and career path. The programme allowed them to connect with each other in a constructive way and to enjoy the role of educating their younger peers. Moreover, the project effectively supported young people by developing their critical thinking, creativity, digital and collaborative skills, and science capital. Most importantly, the Capital Digital peer-learning pedagogical method has a strong inclusive potential and fosters the STEAM education and the inclusion of disadvantaged students both inside and outside the classroom.
In this CODINC toolkit, you find a description of the training.